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Micronicles

Overview
Micronicles is a prototype for an interactive installation which provides fair visitors with an abstract but emotional visualization of their favorite exhibits. Furthermore the installation animates and facilitates discussion about the fair among the visitors.
installation, information visualization, social network, fair, bookmarks, pets, physical computing,
Marek Plichta , Stephan Thiel, Malte Kloes, Daniel Klöhn
Prof. Reto Wettach , Prof. Boris Müller
Idea and Conception, Storyboarding
, minor programming, animating, prototyping
Processing,
RFID, traer.physics, MySQL, Arduino, Aftereffects
2005 / 2006

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Task
University project: The task of the course Social Computing in the real world was defined by questions like:
"How can we develop (technological) systems for social networks which blend seamlessly with our everyday lives?"
and "How can we visualize social phenomena?".

Our Solution
The installation enables each fair visitors to bookmark their favorite exhibits through a (RFID) Bracelett. The bookmarks can be set directly at the exhibits and are stored, not as a list, but as an abstract creature, called a Micronicle. With every bookmark set, the Micronicle will grow bigger and bigger. On an allocated space the visitors can see their Micronicle and the Micronicles of other visitors. When two Micronicles “like each other” because they consist of similar bookmarks, they will start to play and reveal the bookmarks they hold. This can animate a discussion about the exhibits of the fair among the owners. (A situation which can be often seen among dog owners which start a small talk because of their dogs sniff each other.)
Additionaly the visitors can print their
Micronicles on a T-Shirt and access their bookmarks on a homepage later on.
An early prototype of
Micronicles was nominated for a Digital Sparks Award and was presented at the Designmai 2006 International Design Festival Berlin.

mic_prototypes 1. Every visitor of an exhibition gets an (RFID) bracelet.
mic_prototypes 2. There is a box mounted near every exhibit
mic_prototypes 3. If a user likes an exhibit, he saves it by waving his hand next to the box.
mic_prototypes 4. The bracelet is scanned by the box.
mic_prototypes 5. The data of the exhibit is saved and transformed into an abstract shape, which is going to be the first part of a Micronicle.
mic_prototypes 6. If the visitor likes further exhibits...
mic_prototypes 7. ...he can bookmark these too.
mic_prototypes 8. Each time the visitor bookmarks an exhibit, a new part is added to the Micronicle.
mic_prototypes 9. The visitor comes to the Micronicles booth.
mic_prototypes 10. On certain parts of the table the bracelet can be scanned and so the visitor can login.
mic_prototypes 11. After the login, the personal Micronicle is projected on the table.
mic_prototypes 12. The Micronicle shows the visitor the bookmarked exhibits, which are represented by every single part.
mic_prototypes 13. If two Micronicles get next to each other, they check if they have something in common.
mic_prototypes 14. If they have something in common, they will show to their owners and start to play with each other.
mic_prototypes 15. Because of similarities or opposites the visitors may start a conversation and discuss the exhibition.
mic_prototypes

Picture above: In this early prototype a Micronicle shows of his stored bookmarks.
Picture below: The Micronicles booth at the Designmai 2006
. Visitors could create Micronicles and watch them grow here.





Interface Design Portfolio of Marek Plichta.
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