Description Eco Wario Ware is a video prototype of a computer game which communicates sustainability in a subtle and fun way.
serious game, eco, information, visualization, wii, persuasive computing
Julian Graf
Prof. Dr. Frank Heidmann, Prof. Reto wettach, Prof. Matthias Krohn
Flash CS3, Illustrator CS3, Final Cut
2007/2008
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Task How can Interface Design provide solutions
for suistanability? (University project)
My Solution Eco Wario Ware is
based on the original game Wario
Ware for the Wii where one plays through
a collection of bizarre, humoristic and extremely fast past microgames. Eco
Wario Ware stays true to the original with
the exception that the levels are designed to mediate energy saving
tips.
Wario Ware from Nintendo is a collection of
fast paste mini-games.
One of the key challenges of the project was to embed this serious information without compromising on fun nor gameplay. When concepting a serious game it can be very seductive to put in a lot of meaningful information on the surface for the player to “understand”. While this can be good for training software, it's less suited for entertainment.
Therefore, the aim of Eco Wario Ware is
not primary to teach energy saving tips, but rather to tint the subject of sustainability
in a 'cooler' tone, which can have equally powerful consequences. However it's possible that a player wants to bring back a hilarious moment from the game. So for example: while brushing his teeth (in real life) he quickly closes the running water tap and have a good laugh about it.